Standard Game Play Rules

*NOTICE* Rules may change in the field, Standard Game Play rules include, but are not limited, to the following.

Player conduct Rules and Reminders

All players planning to play must be present by at least 9AM on the monthly Saturday meeting (aim for 830) 

  • No profanity or violet aggression towards other players or referees will be tolerated 
  • All players, and noncombatants, are required to wear eye-pro during games even if killed
  • Keep with a buddy, never be by yourself
  • When not in-game, all participants must report to a Referee before leaving homebase
  • Watch for: Animals, poison ivy/oak, sharp sticks, holes, etc (this is their home)
  • Be aware, this is not our property. We are allowed to use it, however, no alterations of the land will be accepted. And of course, no littering. Please be respectful of the neighbors.
  • Be Vigilant, Watch where you point your weapon, where vehicles are moving, where people are shooting at the range, etc
  •  Please be thoughtful when using your mobile device/keep the use of phones to a minimum 
  • Drink lots of water, always have it on hand
  • Full auto is allowed, however misuse of full auto will be addressed. 
  • No blind fire, all weapons must be shouldered or aimed when shot. 

 

Prohibited Items 

Firearms and Live Ammunition, Any blade longer than 4 inches, Mace, Pepper Spray or any other nonlethal weapon, Improvised airsoft grenades, Pyrotechnic devices, Potato guns or any compressed air launcher, No alcohol, drugs, cigarettes and E cigarettes are allowed to be consumed on the property. 

 

Hit Calling:

Airsoft is an honor sport, the game hinges on the integrity of the players. A hit ANYWHERE to the body or gear of a player counts as a hit. Ricochets do not count, nor do gun hits, or friendly fire. WHEN IN DOUBT, CALL IT OUT. If you aren't sure whether the Hit was legitimate, call it out anyway. It is better to be cautious than not to call a legitimate Hit. When hit, a player should yell “HIT” as loud as possible, raise their dead rag, gun or hand, and assume a nonthreatening position (Take a knee, sit down, lie down or return to base). Dead players may not talk, or communicate in any fashion with other players.

 

Respawn and Medics:

Please note most games are one life games. A respawn is a designated area that dead players can walk to, tap and come back to life. Players must go all the way to respawn. They cannot start on the way to respawn and stop for any reason before reaching their respawn point. Medics are designated players who can heal dead frindlies back to life by tapping them for sixty full seconds. Anyone can move a dead friendly player by maintaining physical contact. Medics may not shoot or move while healing a dead player.

 

Game Mode Rules

During our standard monthly airsoft meetings, we usually play a verity of game modes such as VIP, point capture, Capture the Hill, and standard Team Death Match. These modes all have specific rules to keep the games fair and moving smoothly. Before each game, the teams will be briefed on game rules to avoid any possible misunderstanding. 

 

Very Important Person (VIP)

The game VIP has two teams, these two teams consist of a defending team, and a VIP team. In most cases the VIP team outnumbers the defending team 3 to 1. The defending team will have a few minutes to hide along the main road known as the highway. The goal of the game is for the VIP team to safely escort their chosen Very Important Person to the end of the road (code name Highway). The defending teams goal is to eliminate all players, however the defending team can also win by killing the VIP before he reaches the end of the Highway. 

Rules:

Every player has one life, after being killed players may chose to lay dead or return to home base. 

The VIP team must stay within 15 feet of the highway unless pursuing an enemy player outside of that distance. 

The defending team must hide and stay within the flats and the top of the hill to the right of the highway.

The VIP must stay with the rest of the VIP team at all times.

Full auto is allowed, however blind fire and overshooting will not be tolerated. 

This is a fast paced game, if the game continues too long, rules may change to push players along. 

 

Team Death Match

Team Death Match is a battle to the death by two even teams. Teams start on either side of the map and utilize team tactics in able to eliminate all enemy players. The team who kills all enemy players wins. Unless stated otherwise, each player is given one life, however modifications with respawns and medics have been used in the past. Usually Team Death Matches use the whole airsoft field with the acceptation of the hill to the right of the road (Highway). this is a slower maneuver based game, however rules may change to push players along in case of a long game. Team Death match may also be separated into more smaller teams, such as more teams of two or three. 

 

Capture the Hill

Capture the Hill requires two teams, A larger invading team and a much smaller defending team. The defending team sets up positions at the top of a hill (hills may change). The defending teams goal is to defend the hill by killing the entirety of the enemy team. the invading team has the privilege of starting at the bottom of the hill. Their mission is to charge the long often flat distance and eliminate all defending players. Which ever team is left standing is considered the winner. Please note that this game mode is for fun and is often not the most fair game mode. All participants are allowed to use full auto within an acceptable range. This is an extremely fast paced game, the invading team must always be moving not staying still for more then a minute.  Game boundaries, and team size will be communicated at the game debrief.

 

Point Capture

Point capture games utilize two even teams. These two teams battle to capture and hold 3 predetermined points on the field. points are captured by raising the team colors over the captured point. Players that have been hit can respawn at team respawns allowing them to keep playing. The game will run for a set time, whoever holds the most points at the end of the time wins the game. 

 

Please be sure to contact an Apra Airsoft coordinator if you plan to attend an event. Head counts are critical.